3D Browser Game

Safari Keeper Adventure

A zoo keeper simulation game played straight in the browser, on desktop or phone, with a scoring system that rewards precise timing.

Homepage preview of Safari Keeper Adventure
Project Highlights 3D Browser Game

Game Objective

Safari Keeper Adventure puts players in the role of a keeper who must feed 32 animals across 6 zones. Animals get hungry on a random schedule and walk to their zone feeding station a few seconds before, and one in-game day lasts 15 minutes. The game runs straight in the browser with no install: keyboard and mouse on desktop, a virtual joystick and camera swipe on phones, in Indonesian or English.

Key Value Highlighted

The scoring is transparent: a Perfect on a full hunger bar is worth +100, late feeding and wrong food cost points, and consecutive Perfect combos multiply the score up to x3. Animals grow from Baby to Adult, raising both the point bonus and the difficulty. Progress is saved on the server with a cross-device save code, scores go to the Global Scoreboard, and the Daily Challenge gives every player the same schedule with a single attempt.

Technology & Approach

3D Browser Game Three.js / WebGL Global Scoreboard Daily Challenge